Wednesday, July 20, 2022

The Second War for Armageddon - Origins

 Origins of the Campaign 

From "The First Great War Against the Beast" by Imperial scribes King and Chambers

"On the day of the Feast of the Emperor in the year 40,941, a massive assault on the hive world of Armageddon began. System ships from the space hulk Alveus Alpha Alpha Sextus smashed through the orbital cordon of the planet, annihilating the obsolete orbital monitors. A massive space drop swiftly overwhlemed the western continent of Armageddon Prime. Lightning assaults by the highly mobile Ork forces encircled hive after hive. Tens of thousands of Ork Boyz blasted through the hives' outer defences and massacred or enslaved the populations within.
Across the continet the forces of humanity were driven into retreat. Du to criminal negligence on the part of Overlord von Strab (cross reference Administratum file: Armageddon 40004, Prosecutions for war-crimes), the ill-prepared human forces were nearly swept away under the green tide. Divisions of PDF were sent out piecemeal by von Strab only to be outflanked and destryed by the enemy..."

There was little to no warning before the assault, although the astute tactician could have forseen that someting was amiss in the clusters of xenos-held planets to the galactic north of the system, had the information been available to the military intelligence, and not withheld by von Strab, who feared that control of the situation would be taken from him by the higher echelons of the Imperial warmachine and the office of the Ordo Prefectus. And so the Second War for Armageddon started with the advantage clearly in the favour of the Orks.

Forward Ork units scouting the remains of a PDF transport, Armageddon Prime ash-wastes.

Two days later the orks invaded Armageddon Secundus and the battle began in earnest. Although some notable rear-guard actions had been fought with distinction by Imperial stragglers, such as The Battle of Kuzmiu Gorge and Last Stand at Orun, these could not delay the Orks' advance with any significance. It is hard to designate this part of the campaign as anything other than a total rout, the ignominy of the situation something that would stain the pride and honour the the Armageddon officer-class for the years to come. The southern part of Armageddon contained 80% of the industrial capacity, and it was recognized by all Imperial commanders, civilian and Militarum alike, that the heartland of the planet must be held if the hope of pushing the Orks off the world again was ever to be entertained. 

The Ork assault started in the Season of Shadows when the volcanic mountains of Armageddon erupt and cause clouds of smoke and dust to swirl across the turbulent blood-coloured skies. Massive armoured columns smashed their way through thinly held Imperial border positions beyond the equatorial jungles that seperates the two continents. As before, the horde of warbands that made up the Ork army had free range of operations throught the theater, while von Strab on his part released information and surveillance reports only piecemeal, each Imperial officer being granted only small sectors to operate within. The frustrated commanders pleaded and cursed over the vox as their units were flanked in turn and overrun by green-faced devils. By the flickering light of the Palidus Mountains, as Mount Eschatus itself erupted and lava bubbled and hissed down the slope, man and Ork fought and dies. Bolters thundered relentlessly, The heavy scrap-walkers of the Orks lumbered forward, dwarfing fleeing human warriors and civilians, myriad turrets spitting death. With great gaps in the human lines the Orks drove onwards south, two entire Warbands sweeping east of the mountain range heading south towards Hades. The remaining Orks striking out west towards the port-hive of Helsreach. 

Remnants of Imperial forces prepare to sell their lives dearly at a barricaded strongpoint at the outskirts of Infernus.



As soon as the Season of Storms following the Season of Shadows broke, blowing the clouds from the sky, it became clear to the Imperials that their hives were surrounded and besieged. The hastily built defences, dug out by the survivors of the North, were demolished. The demoralized defenders, left to their own devices by a steady stream of bad news of defeats and with no faith in the promises of the planetary overlord, began surrendering. Perhaps hoping that this would in turn grant them a measure of clemency, the governor of Infernus Hive was the first to give up an entire hive and its population to the invading greenskins. The citizens that fled were soon rounded up and herded back into the hive for slave labour in the factories, which soon began churning out crude weapons and munitions for their new masters. Given the fact that Orks measure senior citizens and children against their own inhuman standards of toughness, hundreds of thousands were to die under these conditions. Famine and sickness soon followed, diminishing the workforce of the hive manufactorums.


At Hades the Orks halted. Here a fierce resistance was put up by a ragtag army of conscripts professional soldiers and hive gangs under the indomtable leadership of Commissar Sebastian Yarrick. Much has been written about the heoric exploits of Yarrick, and dark were the days when every living human within the hive had to give his and her all in the defence of their homes. Who really knows what feats of heroism and horror took place here, at that time? Those who survived do not talk much about it, save to praise the bravery of Yarrick. Once the Orks got into the hive proper, the battle here devolved into streetfighting of the worst kind, seeing the invaders pay for every inch of ground in blood. More importantly for this account, Yarrick was the first commander to break his orders from von Strab and send an astropathic cry for help to anyone who would listen. And as the hive fell at last to the Orks, help arrived in the form of a large fleet of Adeptus Astrates vessels. The mighties warriors of the Imperium had come to Armageddon in their hundreds. From scores of Chapters they flew from the skies and set upon the Orks, taking the creatures by surprise in turn.

PDF tank-hunters targeting Ork armour in the ruins of Hades Hive.



As the situation stabilized somewhat, and with the last human bastion of Acheron hive saved, the Imperial army reorganized and overall leadership of the campaign changed hands from local commanders to Astartes officers. While the records speak of a seamless merger between the two, the serious accounts paint a different picture. The Imperium works slowly, and the combination of arms is not something taken lightly in any theater of war. PDF commanders, now veterans in their own right, was not always quick to hand the reins to their Astartes saviours, and not all Astartes commanders were generous in their relief, some believeing that the Armageddon forces had given up ground to easily. They disdained the non-augmented humans for their early losses and willingness to withdraw rather than stand and fight. Indeed, many of the Astartes senior leadership entertained thoughts of relieving the entirety of Armageddon High Command of their duties overall and purge the PDF of any officer, commissioned or otherwise, who had not lived up to their standards of duty and honour. It was only the tempered wisdom of the Chapter Master Tu'Shan of the Salamanders that stopped the resentment from spreading into the overall strategy of the assembled Astartes. Justice and retribution would come, but first the Orks had to be dealt with.

With the Astartes reinforcements having made planetfall at Acheron, and a large portion of the Salamanders, Ultramarines and Blood Angels Chapters having pushed off towards Hades in an attempt to relieve the beleaguered defenders there, it was up to the remaining Imperial Army and the smaller contingents of the relief force to make safe the remaining hives on Armageddon Secondus. As the battle around Hades intesified new Ork warbands emerged in the west and the Ork commander, now known as Warlord Ghazghkull Thraka, Overboss of all the Goffs, Prophet of the Waaagh, took the main Ork force on Armageddon south, towards Tartarus hive in a massive push. Faced with defeat at Hades, this Thraka saw Tartarus as his last opportunity to break the spirit of the human forces and win the war. This final attempt would effectively break the back of Imperial production, devastating the industrial base of the south to a point where the war itself would become unwinnable to the Imperial forces gathered on Armageddon. It looked for a while as if the cunning ploy of the Warlord might succeed as headlong assaults swept over the city. However, in a desperate gamble a mixed contingent of Astartes redeployed to their ships in orbit and descended by drop pod and Thunderhawk gunships behind the main body of the Ork spearhead. It is known today that this action caused an uproar in both army and Astartes command, the different Chapters accusing each other for glory-hunting and breaking of oaths, with the human generals taking different sides in the conflict, either out of opportunistic ambition or conviction. None the less, the action was done, and a thin line of armoured warriors held the few intact bridges across the viscid flow of corrosive sludge known as the Skeletus river. On one side they had the main Ork army thundering towards them, and on the other they had the elite of the Orks under the personal leadership of Thraka himself. If they could hold the birdges they would deal the Orks a severe blow and stop their advance on Tartarus in its tracks. on the Ork side of things, Thraka and his closes warchiefs realized that unless they recaptured the bridges over the Skeletus the Orks could not retreat from the trap that Tartarus had become and would soon run low on food and ammunition. If the attack stalled, it would give the victorious Imperials at Hades time to regroup and return to crush the Orks once and for all, saving the industry of Tartarus and winning the war. The only way the Orks could escape and turn things around would be to overrun the bridgeheads and fight their way across the Skeletus...

Sunday, July 17, 2022

Introductions

 Battle for Armageddon - reviltalizing an old scenario-booklet

Welcome to my small project based off the Battle for Armageddon scenarios, as found in the 2nd edition of Warhammer 40,000 starter set.

You know which one I'm talking about. If not, let me remind you:

Yeah, that's the one


When I initially acuired the box-set in my early teens (I'm an old man of 37 years now...so we're talking ancient history here!), I was fascinated by the many books that came with it, but having very little understanding of the english language it was written in, I had no idea what to do with it all. The box-set itself contained enough stuff to keep me occupied for ages, and the miniatures were quickly (and badly) painted up to stand on display on the windowsill in front of my desk. I would spend hours coming up with my own rules based on the instructions in the quick-start guide, and then proceed to play out battles between orks and space marines using the cardboard terrain provided in the box, but I never got around to reading the little black-and-white booklet at the bottom of the box. 
Years later I found the booklet again and read through it, again captivated by the mixture of artwork and writing. I never got around to playing it, but it stuck with me for years, where so much of the other stuff in the box was replaced by newer publications and shinier miniatures. I am sure this story is quite typical in the community, where we all have our own similar stories of how we got hooked on the game and all the little marvels that come with it in miniature form.

A while ago I took stock of my hobby inventory, digging out old boxes and abandoned projects, and decided to sell off a lot of it, while falling in love with old armies all over again. Amidst this pile of old plastic and card, there it was again. "The Battle for Armageddon" written my Andy Chambers and Jervis Johnson:

Wonderful stuff, isn't it?

I decided that this would be a good place to do start anew, while building on existing projects in my collection. I haven't really gotten into 9th edition yet, having played only a few times. I'm what I guess you could call a veteran by now, although I've alway enjoyed the story-telling and modelling parts more than the actual game. With two kids and a full-time job, hobby-time is scarce and anything I do have to be somewhat limited in scope if I am to succeed in anything.
So I sat down and had a good think about how to go about it. Luckily, there are plenty of people who have theorized on how to start new projects, how to go about collecting and modelling on a time-limit and how to get the most out of your abandoned projects and see them in a new light. 

Premise:

In this project my goals are:

1) Develop two armies along the lines of those presented in "Battle for Armageddon", but updated to fit the newer range of GW miniatures, with a glance towards the past.

2) Build canon around the two forces off what's presented in the booklet, adapting it to newer stories and the general wobbly timeline of the 40k universe as it stands today.

3) Improve my modelling skills, mainly sculpting and free-hand painting.

4) Learn the rules of the game is successive games linked by the campaign-system found at the back of the booklet, before moving on to the new Crusade system of 9th edition Warhammer 40k.

To achieve this I plan to grow the project from bits and pieces I already have (I'm looking at you, untouched primaris-sprues...) while reading up on the material I have on the different Armageddon wars over time. 

Inspiration:

I'm just going to come out and say it - I bloody love Apologists blog on the Praetors of Calth and everything in between that. Check it out: Death of a Rubricist
I can't stress enough how much this and the running project of the Alien Wars have inspired me over time, and I was lucky enough to play a small part in the ongoing War of the False Primarch (see: War of the False Primarch ). Edd's stuff is both well thought through and interesting from a nostalgic point of view, which is something I hope to emulate here on this project.

Osprey Campaign books have been part of my chosen reading-list for over a century at this point, and I enjoy the format a lot. I hope to include a few maps here and there, and hopefully do plate-like articles as well. We'll see. 

Apart from this I use Instagram a lot and follow different accounts there, although only a few of them deal with the Armageddon War as such. You can find me under the handle DuckcalledSue and explore the different accounts I follow there if interested.

The Armies:

Orks

I already have a large collection of Orks, a lot of them painted up a various times, using various techniques. It's quite a common feature for most hobbyists, as interest in a certain faction or force wax and wane from time to time, year to year. My current collection features an absurd amount of standard boyz with shooters, painted in various hues of green, and a sprinkling of different vehicles and a few characters. The models range from the old 2nd edition "goofy" sculpts to the newer Beastsnagga boyz. So a lot of variety! Again, I guess this is quite normal for most armies. You pick up something in the current edition and before you have the time to paint it all up, there's a new release. Standard, is the best word for it, I guess. 

What I would like for the Orks with this project is to streamline the force a bit more and update the army a bit. While the old boyz are charming in their gorilla-like physiology, and their tremendous amount of dakka, I feel that the models are a bit outdated. Especially since the now only reach their opponents to around chest-height, making them less fearsome.

Following the army-lists provided in the booklet, the Orks and their grot minions total out to 40 grots and 20 orks, plus a single cardboard dreadnought. This is exciting, as I already have about 40 grots in various stages of the paint-process, and the remaining orks leave me with an excuse to have a look at the new box set for ork boyz, released this year.

For painting I want to go with muted schemes and try to uniform the basing a bit more. At this point it's all over the place, with some sandy desert bases and some red-earth martian bases intermingled. I hope to remedy this and create a unified look that ties the different units together.

Space Marines

Space Marines are probably the most popular faction and figure-line in the entire warhammer franchise, and I doubt you'll be able to find any person who hasn't owned at least one and painted it at some point. My own collection of marines is eclectic and random, with several chapters spread out over hundreds of miniatures. I own very few finished armies, but I suppose my Space Marines are the ones that comes the closest to a cohesive 40k force. 

I've always enjoyed building new, small forces for the Space Marines, thus the large number of marines in various shades and colours in my boxes and drawers. For this project I'm going to do the same thing and just start with some basic troops and build from there. The army-lists provided in the booklet detail the total of 20 Space Marines spread over four squads used in the different scenarios. 
I plan to use the newer Primaris Marines as the basis for these tacticals, but keep them in line with the mk.VII armour with some minor conversion-work. While the old tactical marines are still nice models, there's just something about the dimensions of the Primaris' models that makes them seem everything they're made out to be in the lore.

For colurs I want to go with something that stands out and challenges me a bit, without becoming bogged down in techniques and a crazy amount of detailing. I have several chapters on my list that I would like to do, but not all of them would fit into the Armageddon-setting. As I'm pretty tired of painting red, and seeing as I already own enough Blood Angels, this is one of the places I will be departing from the beaten road as laid out by the booklet, and I will likely come up with new names and designations for the Space Marine forces detailed in the scenarios.

Signing off for now...

So this is the premise and the beginning. I'm excited to get started on this new project and all the different little challenges involved - I've already begun arrangeing an absurd amount of grots on my desk in anticipation of the coming paint-sessions!
Untill next time!

AAR: Against the Odds

 After Action Report - Mission 1 Old Morgg squinted against the low dawning sun and looked into the horizon from his vantage point on the ro...